Magic the Gathering Win on turn zero!

You can win on turn zero because everything is done before your opponent’s first upkeep. ww2.wizards.com Glossary of terms. Look up the word “Bury” www.wizards.com

Tags: , , , , , , ,

26 Responses to “Magic the Gathering Win on turn zero!”

  1. hexxuh says:

    woop, nevermind

  2. skarykids says:

    I noticed that Flash is 2 mana, you cant play that on your first turn, this is probably fake

  3. thepassis123 says:

    *sigh* For the last time, he uses the spirit guides to get more mana. Idiot.

  4. anabashaman says:

    Spirit Guides fool!

  5. chocomunky128 says:

    it is banned in extended.

  6. sup3rphi1 says:

    thats some pretty smart thinkin there..

  7. shamefulknight says:

    I have to say pretty nifty, way to think outside the box.

  8. AngelocDK says:

    Nice thinking there man ;)

  9. Smarte11 says:

    When all 8 Artifact Creatures die, why they cause 32 lifelost and not 8? I dont understand this.

  10. hammaran45 says:

    there are 4 disciple in play 8×4=32…i think

  11. BloodyBloodPeker says:

    think about it… There are 4 of Disciple of Vaults. So, 8 artifact creatures do 8×4… 8×4=32. use ur brain!

  12. BloodyBloodPeker says:

    cool:P

  13. pokesh1nob1 says:

    awesome…probably banned in tournaments, but awesome!!!

  14. vairoletto1337 says:

    i played a lot with All-in Red last extended season and oh yeah those hands do happen and a lot more than you think for that to work you need
    Gemstone Caverns
    Any spirit guide (1 of 8 cards)
    Hulk or Pact (1 of 8 cards)
    flash

    Chances of you having a simian and a hulk or pact on your opening hand are really high.

    i saw this deck with manamorphose instead of petals so you can cast flash out of 2 spirit guides and your odds are even higher

  15. killerkahnartist says:

    That’s a really awesome but I don’t think anyone would want to play with me after the first time.

  16. sailordragon says:

    Wow. that’s broken- and amazing! :O

  17. 187tigger187 says:

    OK with 1+ carrion feeders and 4 Ornithopters when protean dies pull out 4 Ornithopters and at least 1 carrion feeder sac the 4 Ornithopters that’s another 16 damage 32+ 16 =48 killing 2 people winning a 3 way or 2v2 in turn zero

  18. coldfierynite18 says:

    wait it says when it is put into a graveyard from play, protean hulk is never in play, right?

  19. 1122334455667700 says:

    yah some classic cards!!@##!@@$!@……some one knows the name of the car that once you get 50+ liveyou win th game?? plz respond if you know

  20. oshen420 says:

    you cant use mutiple effects( I.E. remove from the game or sacrifice) in combination for just one sacrifice or remove from the game…. like you dont get the mana from the remove ability of those 2 cards by removing it for the gemstone.. it’s 2 seprate abilitys and 2 seperate removes from the game… this does not work…

  21. Diozz93 says:

    it doesn’t work idiot..
    learn to play magic dude

  22. Diozz93 says:

    duuuude. he say 32. learn to read

  23. BloodyBloodPeker says:

    HUH?

  24. Helldozer55 says:

    Ehhh I don’t like playing decks like this, I’d rather have an extended battle with many creatures/instants/enchantments and have a real fight rather than win in the first turn. But then again, I don’t play tournaments so maybe that’s why ;)

  25. Monkey95Man says:

    like many has said, it violates so many rules, it isnt possible. Im sure you or someone else has scratched his/her head off to make such a combination, so its such a shame that it doesent work ;((

  26. Antheor says:

    Great idea, very well build deck, but that does not work :
    ‘flash’ errata rules says :
    ‘Choose a creature card in your hand. You may pay its mana cost reduced by up to {2}. If you do, put that card into play. If you don’t, put that card into your graveyard.’
    So proten never goes into play.

Leave a Reply